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Starsector ships will not engage enemies
Starsector ships will not engage enemies














Lastly, please do no take this as an attack but as actual fanboy who wants to see the game go in a favorable direction.Ībout AI issues, I agree with you statements this stuff happens regularly, AI need some more common sence, like make them without order stick together, make them follow order stricker, because is sad to look at circling Aurora against frigate with one annihilator, it will kill it eventually, but that cowardice takes alot of time. For now all i see are certain explanations for the behavior of ai instead of trying to understand why this current formula doesn't work very well and could see various improvements.Īt the present moment most fights feel like you doing 80% of the work while trying to micromanage your fleet to not die. The thing that bothers me most is that the focus should be on alleviating and improving ai behavior in order to make you actually feel like a fleet commander that also fights on the battlefield and orders his forces. " "Think of them like actual people that don't want to die". "The ai does that because of that" "have you tried using.

starsector ships will not engage enemies

I have seen during the last month/ years a lot of threads addressing this issue but most of them just go in circles. In my humble opinion the biggest thing that is holding this game back right now is the very one that is supposed to be the main focus and appeal Fleet Combat. I really think this is a game with great potential. What is the order (or combination of orders) that makes your fleet fly as an actual unified force and not a bunch of morons that just do and chase whatever they want despite elimination, capture, engage etc orders? How do u stop your onslaught from chasing frigates and destroyers while the main enemy force is not destroyed? How do you make your frigates not rush forward at the start of the fight and die from concentrated firepower, while your slower capitals and cruisers lag behind.

starsector ships will not engage enemies

I really want to know how do u get ships to fight side by side supporting each other? Ok fine, if that is how escort is supposed to work. If your fleet let enemy push it around that is because your AI feel that its much weaker and stand no chance in frontal assault(it may be wrong assessment on it part but its to you to lead it in battle). Ship builds, fleet composition, officers it all affect AI. Post screenshots, make videos, provide sources. Thing is whining and screaming will not help your point. Sure there are issues with current AI and some of them are will know. You can notice reckless officer in Cerberos dying first,m and the one in centurion getting strangled in enemy formation(Reckless officers do best when you field them in large group).Įnemy fleet destroyed.

starsector ships will not engage enemies

You can notice destroyers skulking around and scared by single wing of fighters.

#STARSECTOR SHIPS WILL NOT ENGAGE ENEMIES FULL#

Both battles on full auto - second one is on full assault.Īllied fleet destroyed. If you want UP your fleet aggression, use FULL ASSAULT option. I can't check your ships or enemy builds but if enemy have both range and speed advantage - the AI can be really careful in their attack - so that can be reason why your ships get pushed out from it. Go to your fleet doctrine and increase aggressiveness of your fleet - it will affect your ships without officers. The enemy said clearly have size advantage and that pushed your side into defensive.Īlso they have plenty of fighters and AI isn't good in dealing with them often overvaluing them in combat(especially if the lack PD weapons) and put great effort in avoiding them(I think that was pointed in other places and Alex is on it(maybe)).














Starsector ships will not engage enemies